Pokémon Trading Card Game

This section of the site is about the Pokémon Trading Card Game (TCG).
The following section includes:

- Card Types
- How to Play
- Trainer and Evolution Cards
- Status Changes
- Weaknesses and Resistances
- Advanced strategies

- Card Types

There are 4 types of cards: Rare Holographic, Rare, Uncommon, and Common

All Pokémon have at least 30 HP and no more than 120 HP.

- How to Play

Each player needs to have 60 cards, "damage counters", "poison markers", and 2 coins. The following is an example of a part of the game.

Player A draws 7 cards to begin:

Pikachu, Pikachu, Pikachu, Rattata, Raticate, Defender, Fire Energy

Player B draws:

Sandshrew, Pidgey, Pidgeotto, Charmander, Lightning Energy, PlusPower, Abra

1st fight is : Pikachu vs. Charmander

Player A and Player B follow directions as stated on cards.
Energy cards are only discarded when instructed to do so.

- Trainer and Evolution Cards

A trainer card is used once then discarded.
Follow directions on card .

An Evolution card is placed on top of the appropriate basic card.
Example: A Ninetales card can only be played on a Vulpix card.
A stage 2 card must be used AFTER a stage 1 card is played.
Example: Charizard must be played on Charmeleon, which must be played on Charmander.

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The new Jungle series of Pokémon cards may be used with the basic set. For example, Pidgey and Pidgeotto can be found in the basic set, and Pidgeot is only in the Jungle series. I am not entirely sure of the ruling concerning the evolution of a Raichu ( basic set ) from the Pikachu in the Jungle series. Also, in some areas of the country, you may be able to obtain Japanese cards. I do not know whether they can be used in addition to American cards.

At some points in a game, one or both players may run out of damage counters. If that occurs, simply use pen and paper or another type of marker, such as poker chips or coins.

Another common question is the meaning of the term "in play." Your Active and Benched Pokémon are all in play. This is important with Nidoqueen's attack which is stronger for every Nidoking ( limit 4 ) in play.

A deck of Pokémon cards must consist of 60 cards, which must be chosen from the 166 American cards. No more the 4 of the same card are allowed, excluding Basic Energy ( this does NOT include the Double Colorless Energy card ).

At this time, no cards have been banned or restricted in tournament play, however, I find Pidgeot's Hurricane attack to give its user an unfair advantage, as there is no energy discard. In addition to Pidgeot, Kangaskhan's Comet Punch attack can be slightly unfair since there is no energy discard, making it even more dangerous than a player with 4 Charizards. The same is true for Exeggutor's Big Eggsplosion attack. With 10 energy cards attached, you may flip up to 10 coins, and multiply the number of heads to figure the damage. This allows up to 200 HP in damage, and there is no energy discard. Using all three of the cards mentioned above would most likely beat a player with 4 Charizards, 4 Chanseys, and 4 Zapdos. Your only defense would be Pidgeot, capable of removing all energy attached to a card. These three cards are, in a way, like using my Level 255 Mewtwo in a Link Cable battle on the Game Boy game.

There are however, more fair ways to play the game. Using Mankey's Peek power, you may look at one of your opponent's cards. This is useful in determining if he or she has the Pokémon Center card. Given that you have the Lass trainer and no other trainers, it would be a good idea to use Mankey's Peek a few times. That way you could force your opponent to lose one or more Pokémon Centers by using the Lass trainer, making it easier for you to knock out their Pokémon.

Many people may not realize that they can have a deck consisting only of Water type creatures, with only Water Energy and only a few fire energy, and still sneak in a Charizard. Simply include the three proper cards and use the Energy Burn power.

There is also a trick to using Magneton's Self Destruct. Wait until your opponent's Pokémon, including those on the bench are 10 or 20 HP from being knocked out. It is possible to knock out 3 or 4 Pokémon in one attack.

You can even make the Energy Removal or Super Energy Removal more useful. If a player has a Double Colorless Energy attached to a card, be sure to always pick off that one. Also, if your opponent plans to use an attack which requires 2 of any energy and 1 of a specific energy, always remove the most specific energy card. That works on every attack except for Charizard's Fire Spin.

Another thing to remember when using these tricks is that the other player may have a tough deck or they may have read this same Web page that you are reading!

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American names and Japanese names:

Charmander (Hitokage)
Charmeleon (Rizado)
Charizard (Rizadon)
Blastoise (Kamekusu)
Rattata (Korata)
Raticate (Rata)
Ekans (Abo)
Arbok (Aboku)
Pikachu (Pikachiyuu)
Raichu (Raichiyuu)
Jigglypuff (Purin)
Zubat (Zubato)
Golbat (Gorubato)
Meowth (Niyasu)
Persian (Perusian)
Psyduck (Kodaku)
Golduck (Gorudaku)
Mankey (Manki)
Graveler (Goron)
Ponyta (Ponita)
Slowpoke (Yadon)
Slowbro (Yadoran)
Magnemite (Koiru)
Gastly (Gosu)
Gengar (Genga)
Voltorb (Biriridama)
Tangela (Monziyara)
Lapras (Rapurasu)
Eevee (Ibui)
Porygon (Porigon)
Kabuto (Kabuto)
Aerodactyl (Putera)
Dratini (Miniriyuu)
Dragonair (Kuriyuu)
Dragonite (Kairiyuu)
Mew (Miyuu)
Togepi (Togepi)
Pikablu (Mariru)
Slowking (Yadoking)
Lady-Ba (Rediba)

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Pokemon TCG release dates:

Basic Set - Available Now
Jungle - Available Now
Fossil - Available Now
Team Rocket - Available Now
Gym Leader 1/2 - Never/Now in Japan

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