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Terminology:

Anti-fighter Weapon (AF weapon) - A weapon specifically designed for use in neutralizing fighters, but having minimal effect on bombers or capital ships.

Aspect Lock - Condition achieved when a target ship has remained within your targeting reticle for a given amount of time, allowing a missile to guide itself to the target.

Aspect-seeking Missile - A projectile weapon which requires aspect lock in order to guide itself to its target.

AWACS - Acronym for "Advanced Warning And Control Systems." System of support used where visibility or sensor efficiency is compromised, as by a nebula or electromagnetic storm.

Beam Turret - A subsystem of capital ships from which high-energy beams are emitted.

Blast - The resulting explosion from an impact of a weapon.

Blast Radius - The measure of the region affected by an explosion due to impact.

Bomber - An aircraft specifically designed to carry high-payload weaponry.

Capital Ship - A ship which serves as a station for military personnel and is used in battles to engage large amounts of aircraft or other ships.

Comm Subsystem - Short for "Communications subsystem." A subsystem which is used for communicating with other ships in the area.

Countermeasure - A device which diverts an incoming missile away from your ship.

Cover - To provide defense for another ship.

Debris - Any remnants of ships, weapons, or asteroids which have previously been destroyed.

Disabled - Status which refers to a ship whose engine subsystem has been destroyed.

Dock - The act of securing one ship to another, as to transfer materials and or persons from one ship to the other.

Docking Bay - Point at which docking of a particular ship takes place.

Electromagnetic Interference (EM interference) - A series of EM signals which cause disruptions to function of subsystems.

Evaded - Status of a missile when a countermeasure successfully diverts it from your ship.

Fighter - An aircraft designed for high maneuverability and dogfight abilities.

Fighter Bay - Bay from which fighters may be launched.

Flak Turret - A subsystem which fires anti-fighter weapons from a capital ship.

Friendly - Description applied to a ship which has been assigned to the same task as you are.

Heads-Up Display (HUD) - The collection of indicators and instrumentation including target distance, hull integrity of the target, and radar.

Hostile - Description applied to a ship which has been given orders in conflict of your own.

Hull Integrity - The relative condition of the outer surface of a ship.

Indeterminate - Description of the result of an inconclusive scan of cargo or subsystems.

Laser Turret - A subsystem which functions in firing laser beams at hostile ships.

Lead - Targeting device which indicates the position of where a weapon should be fired in order to strike a target.

Missile - Any of several secondary weapons designed to cause greater damage than a primary weapon; often a self-guided device.

Missile Launcher - Any subsystem which launches missiles.

Nav Subsystem - Short for Navigations Subsystem.

Neutral - Description of one who has not taken favor of any one side.

Online - In working order, functional.

Primary Weapon - A weapon, such as a laser cannon, which gains its energy directly from the ship.

Rearm - To reload a ship with new weaponry.

Repair - To alter a ship to reverse damage done to it.

Secondary Weapon - A weapon, such as a missile, which does not gain energy from onboard reserves.

Sensors Subsystem - Subsystem which is responsible for a ship's ability to scan other ships.

Subsystem - A structure of a ship which performs a specialized function, such as an engine or sensor.

Support - Service provided by specialized ships which includes rearming, repairs, and recharging of countermeasures.

Target - Any ship which another attempts to strike.

Weapon - Any device designed to inflict damage upon a target.

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